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I have been rendering a 10,000 frame "animation" today, each frame only
taking a couple of seconds. However, when I got back from work,
expecting it to have finished, it had only done 3,000 frames, and was
now averaging 6 seconds a frame. Oddly, all this extra time was coming
from updating the message streams.
With the window open, it would print about 3 new lines a second, taking
several seconds to get to rendering the next frame. Even minimised, it
still had to wait several seconds between frames. What's going on here
?!? The "animation" was simply a huge number of Julia fractals with
different parameters, and a text object, so there was no memory issues
here. The message buffer only went back 100 or so frames.
I am using the latest beta version for windows. Is this a bug? Can
anyone explain this?
PS the problem disappears entirely using the -ga (All Console Off)
switch.
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